The Colour of Right
The Colour of Right will automatically begin following the events ofFreewill. Shay will awaken injured, in a strangers house.
The cutscene will end with men entering the house you are staying with and harassing the elderly couple. Walk Shay downstairs to confront them. They are easy to take down, and once you do, you'll get some armor to wear.
Exit the house and give chase to the fleeing enemy. In order to get 100% sync here, you will need to avoid the smoke bombs he drops. This is fairly simple as he doesn't do it to often, and there are always alternate paths to take when he does.
Once you do, you will need to head towards the gang hideout and take it down. This is fairly easy, but to get 100% sync you can't get shot. With that in mind, run around the outside of the area killing all the men with rifles. While doing this you can periodically turn on Eagle Vision to spot the leader.
Once you find him, take him down but be careful. These guys are very aware of their surroundings and will spot you fairly quickly. They also have guns, so he can ruin your 100% sync if you aren't careful. Leaping down from above is the best way to deal with them.
After you have taken over the headquarters, you will meet up with Monro. Follow him, then upgrade your first building. Afterwards, the memory will end.
A Long Walk and A Short Drop
This memory will begin when you return to the house you left during The Colour of Right
Enter the door and a cutscene will play out with Monro and the elderly couple. He will tell you about his colleague Gist, who is in need of your help. Head to the marked location but don't rush in. In order to get the 100%, you must blow up three barrels using the firecrackers. If you stand up on the roofs, you can easily snipe them from a distance. This will also help you avoid all the attraction the exploding barrels brings.
After you have blown up the three barrels. Pull out your pistols and shoot the rope holding Gist. Once you do, he will be free to join you, which is good as several more enemies will show up.
After killing everyone, a cutscene will play and you will need to follow Gist. He will lead you to an area where you will need to clear out all the stalkers. These are a new type of enemy that will hide and wait for you to run by, before jumping out and stabbing you. They can be countered, but you must be very fast. Otherwise, the only other way to spot them is through Eagle Vision.
Start combing the area, looking for them. Keep your finger close to the counter button in case you do get jumped by one. They won't kill you in one hit, but they do take the majority of your health away. Once you have dealt with all of them, jump onto your old boat and climb to the top to cut the flag free. When you do, the memory will end.
Circumstances
This memory will begin when you meet up with Monro.
Once you have spoken, you will sail north to an outpost. Here you will liberate some supplies from your enemies, for your own gain. To get 100% here, you must hang the key holder with a rope dart. The only way to do this is to use the rope dart on him while you are in a tree directly above him.
The best way to do this starts before you enter. As you approach the area, you will see it's walled off. Run up the cart, then the tree to get over the wall.
Jump from tree to tree and you will land on a roof. Turn on Eagle Vision and you will spot the key holder to your right.
Climb up to the higher roof, then turn right and jump to the tree. Stand out on the branch and as soon as the key holder walks under you, hit him with a rope dart. Remember you must HOLD down the button in order to hang him. Once that is done, grab the key and open the barn doors.
Head back to your ship and purchase some upgrades, then begin sailing towards the fort. Once at the fort, you will need to bomb it from afar. This part is fairly simple, just make sure to avoid the cannon fire coming from the fort. Once it is destroyed, you will dock and have to make your way on foot through the area. Kill the two lookouts, the head for the war room. You will likely get in some fights here, so deal with the enemies quickly. Once you enter the war room, a cutscene will play.
This fight is fairly easy. Don't attack, simply counter every time he does. Make sure you stand near the glowing objects when you do, and you will hurt him. Once he is weak, you can follow up your counter with some sword hits to kill him, but this only happens when his health bar is nearly empty.
To get the 100%, you will need to do this section without taking damage, which means not missing a single counter. If you do miss one, make sure to reload from the last checkpoint and try the fight again.
After the fight, a cutscene will play and the memory will end.
Keep Your Friends Close
This memory will begin by approaching Monro in New York.
After speaking with him, you will need to visit your old friend, Benjamin Franklin. This part is easy enough, although his house is guarded by enemies so make sure to move with care once you are close. Walk up to his back door and you will trigger a cutscene with him.
Fortunately he still is blissfully unaware of his roll in everything, and happily will help you. After the cutscene, you will speak with and then walk with Monro. He will teach you about your new weapon, which is basically a grenade launcher. Once you get a feel for it, you will be told to head to a factory.
This part is fairly simple. Use the shrapnel grenades to blow up the three machines. If you want the 100% sync, things will be a bit tougher. First you must hit three enemies with one shrapnel grenade. This is best done with the group in the middle of the area, as you can see in the picture above. If you can't get them, it's fairly easy to get the attention of three others and blow them up.
The second part of the 100% is to sleep 10 guards. This may seem tough, as there are only a handful of guards around, but you can sleep the same one 10 times if you have to. Make sure to leave a couple alive and just keep sleeping them with sleep grenades until you reach ten. If and when you run out of ammo, go to the ammo stacks to refill to full. Once you finish, there will be a cutscene, and Sequence 3 will be over.
Honour and Loyalty
This memory begins with Shay receiving a letter. Upon reading it, he will immediately want to go help his ally.
Sail to the North and you will meet up with Jack. He will tell you the events that have been unfolding and how Monro is in danger. After speaking with him, you will need to rush to Monro's side.
On your way there, you will have the optional objective of avoiding damage. This seems easy, except there are several enemies lurking in bushes and trees. This area has no time limit, so in order to get the optional objective complete, make sure you constantly have Eagle Vision on. While in the trees, this isn't so important, but anytime you have to walk near a bush, make sure to check it. Use your guns to easily snipe enemies from a distance, and if they do jump you, make sure to smash the counter button as fast as you can to try to counter attack them and avoid the damage.
Once you reach your goal, you will find Monro and some men fighting off a few foes. Deal with them, and Monro will speak with you. You will need to walk with him for a short distance, and then the Assassin's will show up. They will jump down and attack, and you must fend them off while protecting Monro. He can only take a few hits before he dies, so make sure to stick near his side, or be ready for a quick pistol shot to save his life. After the enemies are dealt with, Shay will insist on tracking down his former colleague. Climb up the stone wall, and synchronize with the viewpoint to see all the enemies here.
To get 100% sync here, you will need to kill all enemies without being seen. First, assassinate the guy below the viewpoint. Quickly run forward and jump down on the next guy. Climb the wall and assassinate the third, but before moving, turn on Eagle Vision. There is an enemy lurking in the bush behind the fourth enemy. Shoot him with a sleep dart then kill him, then assassinate the fourth guy.
Pull out your sleep darts again. Shoot the guy on the bridge, and the lone guy at the top of the cliff to the left of the bridge. Although these aren't necessary moves, it makes things much easier. Jump into the water, kill the sleeping guy on the bridge, then climb the wall and kill the sleeping guy here. Walk up and double assassinate the guys looking over the cliff then head towards the final guy. Make sure you have Eagle Vision active, as there is another enemy lurking in a bush near this final guy. Deal with him, then assassinate the final enemy to be done here.
Jump down and walk with the troops again and eventually you will need to protect them again. Simply run up top and begin leaping from enemy to enemy. Once the clock appears, make haste straight for the boat. If you don't make it in time, you will have a game over, so even if there is an enemy or two left alive, simply run straight for the boat!
Armour and Sword
This memory will begin when you meet up with Monro. He will tell you about the current situation, and send you out to two separate locations.
Head to the native village first. When you arrive, you will see most of the villagers are tied up and being held hostage. You need to save 12 of them to be successful during this stage. This is fairly easy, just stick to cover, and kill everyone when their back is turned. You can also use sleep darts here to make things much easier, in the event someone sees you, or won't turn around.
Once you free them, the native leader will show you a sacred location. This area is locked until you find all the Native Pillars. Once the cutscene ends, you will now need to go to the other location and find the army. Simply sail to the marked location to find your troops in battle with the British. Jump into the fray, and save your allies.
After the battle, there will be a brief cutscene and the memory will end.
Scars
This memory will begin when you sail the Morrigan to the designated location.
Once you reach the spot, you will need to sail to another location. When you reach the town, Shay will have to meet up with Monro. Make sure you go through the town via the rooftops, because you can not be seen if you want to get the 100%. Taking the roofs should ensure no one notices you, so long as you don't fall down or climb up to many walls.
When you reach the fort you will need to kill several British soldiers. Once you do, a cutscene will begin with Monro. After, your former Assassin colleague will reveal himself. To get the 100% sync on this part, you will need to kill Kessegowase with a Puckle Gun.
This is easier than it sounds. Along the top of the fort are several guns. Follow your target and jump on the guns that he is going to run near. It only takes two hits to kill him, and each gun has several shots in it, so you can just spray the Puckle Gun at him until he dies.
Once he does, a cutscene will play telling you about Monro's fate. Quickly run through town and rush into the front door of the burning building. Pick up Monro and run and to view a cutscene, after which the memory will end.
Incomplete Memory 2
This memory will begin when you re-enter the animus. Shay's memories will fail to load properly, and you will play out events much later in his life.
Start out by finding Franklin. Your Eagle Vision will reveal him, and the men assaulting him. Kill them to trigger a cutscene. After, you will walk with him, and need to protect him. The enemies are marked on the map, so you have an idea of where they are. You can run ahead and deal with them, just make sure you don't leave Benjamin for long!
After a short time, you will reach his house. While he is inside, you will need to quickly run around and take out the remaining assassins. In order to get 100%, you must kill them all before time runs out, which isn't tough. You also must get 3 air assassinations. This shouldn't be tough, as most of them walk near ledges, or higher roof that you can jump from.
Once you kill them all, a cutscene will play and the memory will end.
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